The stories of individual soldiers-with rare exceptions for skilled combatants-get lost in the spreadsheets. There are no individuals here, only numbers. So if Germany doesn’t present the same existential danger, why shack up with the Allies at all?Īs was the case in the actual mid-20th century, Hearts of Iron IV pulls the perspective on war all the way out. And that comes down to a fundamental difference in ideology-England and its capitalist friends fundamentally disagreed with the Soviets on everything except that Hitler had to be stopped. In the real world, the Alliance between Western and Eastern Europe against Hitler was the most tenuous of friendships, as evidenced by the Cold War just a bit later. The AI responds based on your threat, and who they’re working with. This is the butterfly effect made manifest, but there’s a catch: you’re not the only one making choices. Hold a garrison in one place, and you could cause the world to tremble down the line. Each move, every military press, has ripple effects that cascade outward for years. This isn’t just an alternative perspective on history- it gives you the agency and tools to influence one of the world's most turbulent eras in any way you’d like. In so doing, they managed to reverse the results of the Spanish Civil War, push heavily into the Pacific and ultimately got into a tussle with the UK and myself. Joseph Stalin started a smattering of other wars across the globe, making and breaking alliances to keep global pressure up on Germany. France collapsed under the pressure, but the USSR made some stunning choices.
With Italy pulling resources from Africa, it managed to shore up the largest army in the world, which the emerging Mediterranean superpower used to bolster Hitler’s advance into France and Russia. I hadn’t given much thought to the development of the world’s stage or the early theatres of war and as a result, some things got a little out of hand. But, in so doing, Italy went largely unopposed in its campaign in Africa. With careful choices-namely an eye for research, and carefully hiring top scientists like Robert Oppenheimer (a noted historical nuclear physicist), I pulled it off.
I set my sights on having a stable of city-busting bombs ready to go by 1942-three years before their real-world deployment. I started as the United States in 1936, and I decided that I wanted to doggedly pursue nuclear weapons. It’s easy to muck with the flow of history, and in doing so unearth brain-bending strategic challenges that allow you to tell your own story of an alternate version of World War II. Different players will have different preferences-you can be as dove or hawkish as you like-and Hearts of Iron will support you. You command one of the world’s many countries (you can play as just about any nation that existed during World War II), and your goal in this grand strategy game is to survive the coming storm. That’s what Hearts of Iron IV is all about. This is all 1.0 and 1.0.1, not tested the 1.1 beta patch.War is tricky business, and when your conflict stretches to the globe’s far-flung corners, it gets that much tougher. You have more than enough infantry to pull off a quick victory (if i recall, i mostly invade with around 20 divisions). Then at some point (for me its usually in mid 1937), fabricate and declare on Yugoslavia. I dont know how high the WT needs to be for the allies to go around guaranteeing (most have said 25 percent), i always declare before it hits that high.įinish Ethiopia, then send your 3 light tank divisions to help out when the SCW hits. So in short, its all a matter of world tension. There are variables in the game (Japans attack on China, as well as how well that goes, when the SCW kicks off and how that goes, etc). in every single one of my games i've taken Yugoslavia without any problems (Greece however, i have to wait with until i joined the main war). Click to expand.I've probably played at least 5 games as Italy (i play up to the point where the German AI goes nuts and DOW's everyone, then go down in flames.lol).