- Stardew valley save editor for mac for mac#
- Stardew valley save editor for mac .dll#
- Stardew valley save editor for mac install#
Enter a descriptive file name and click New:.From the 'New File' window, choose the file type (usually General » Empty Class):.From the Solution pad, right-click on the project to delete and choose Add » New File:.Enter a descriptive file name and click Add:.From the 'Add New Item' window, choose the file type (usually Visual C# Item » Class):.From the Solution Explorer pane, right-click on the project and choose Add » New Item:.On the Build » General tab, change the Target Framework dropdown to Mono /.From the Solution pad, right-click on the project and choose Options:.If it's not visible, click View » Pads » Solution from the menu: A dialogue may appear asking you to confirm the change.On the Application tab, change the Target Framework dropdown to.From the Solution Explorer, right-click on the project and choose Properties:.If it's not visible, click View » Solution Explorer from the menu: NOTE: Visual Studio 2017 MAY no longer be compatible with creating mods! If you followed Modding:Modder_Guide/Get_Started and receive errors, from the code that page instructed be copy and pasted, with regards to helper.Events in the Entry(IModhelper helper) method and ButtonPressedEventArgs from the Entry(IModHelper helper) method, try the project-creation and code-copy/paste process again with Visual Studio 2019 instead. NET Framework 4.5, which is the version SMAPI itself targets. NET Framework your code uses, which affects the version needed to run your mod. The 'target framework' is the version of. Make sure "create a project directory within the solution directory" is checked, and click Create:.By convention, the name should be one word with mixed caps (like "PineapplesEverywhere"): Click File » New Solution from the menu bar:.Click "Create" to to create the project.Make sure "Place solution and project in the same directory" is not checked.By convention, the name should be one word with mixed caps (like "PineapplesEverywhere"). In the configure your new project window:.Make sure you don't choose Class Library (.NET Core) or Class Library (.NET Standard), which won't work. Filter by "C#" and "Library", then choose Class Library (.NET Framework) and click Next.Click Create a new project from the start screen.The solution itself isn't compiled, but it enables some convenient features (like letting projects easily reference each other).īefore you can write your mod code, you need to create a solution and project to contain it. Each project is compiled into its own DLL.Ī collection of projects with some global settings. This is the file that SMAPI reads when loading your mod.Ī collection of source code + configuration + resources (like images) you edit in the IDE.
Stardew valley save editor for mac .dll#
dll extension which contains your compiled code (short for Dynamic Link Library).
Stardew valley save editor for mac for mac#
The main IDEs are Visual Studio on Windows, and MonoDevelop/Visual Studio for Mac on Linux/Mac. The program used to edit, run, and compile your code (short for Integrated Development Environment).
Reviewing C# Fundamentals for Absolute Beginners is strongly recommended if you're new to programming C#.
Stardew valley save editor for mac install#