- HOW TO MAKE GMOD LESS LAGGY HOW TO
- HOW TO MAKE GMOD LESS LAGGY SKIN
- HOW TO MAKE GMOD LESS LAGGY TRIAL
HOW TO MAKE GMOD LESS LAGGY SKIN
The point of this requirement is that you cannot do this renaming trick if you downloaded some random skin off the internet and never seen in run in csgo. Thus it has satisfied the requirement, and if you know the location of the model files of the weaboo skin in your directory, you can move them to the mcwhite folder, and rename all the weaboo skin files with "mcwhite". Suppose you went to a ching chong server, thus you downloaded a weaboo skin and thus you played on the server and saw the weaboo skin. The "test run" refers to having already played with the skin itself.
HOW TO MAKE GMOD LESS LAGGY TRIAL
Now, this will only work under certain conditions, which I regard as a "test run" or "personal complilement" (most of this is uncertain, mostly trial and error) Thus if you delete the mcwhite files, replaced them with different model files, and simply renamed the model files, then it will bypass through and instead of master chief, you will see the model you replaced it with. Thus, the server simply check these 2 things. times you go onto the server, the server will not redownload the model files and overwrite them. If the model files are in a different directory, or the the directory is empty and doesn't have the model files, the server will thus download the model files into the correct directory. The model files (, mcwhite.mdl, mcwhite.phy, mcwhite.vvd) The directory of the skin (csgo\models\player\custom_player\legacy\GFLclan\mcwhite)ī. The first time you go onto the gfl server, the server checks these locations for 2 things before downloading the custom model files.Ī. Now heres how server side skins seem to work. Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models\player\custom_player\caleon1\nkpolice Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\models\player\custom_player\legacy\GFLclan\mcwhite The two main skins that gfl uses are mcwhite and nkpolice. This can be undone, and in a logical aspect, you shouldn't get banned for it. I've seen some odd stuff I got no idea on, like really long hands, and alot of lag for multi-texture skins that uses lots of possible textures. Warning: This is completely experimental and thus generally can create odd results. If you're willing to place in a bit of extra effort you can mess around with your experience.
HOW TO MAKE GMOD LESS LAGGY HOW TO
This will be a giant guide on explanations on how to screw around with skins in order to wank up your experience on the GFL CSGO server. scattergun without any real performance loss.GMOD Clone Wars RP Game Master Applications Mp_decals 1 // `9' is a good value to still see the spread pattern from a In Chris' words (creator of Chris' configs) maxframes.cfg If you'd like to have some particle effects (to still show bullet holes, useful for learning recoil patterns and such), an advisable amount is mp_decals 9, which is enough for seeing the Scattergun's spread without sacrificing any performance. Since decals are responsible for showing sprays, bullet holes, and other particle effects in game, reducing x will in turn lower the amount of particle effects. There is a command that represents the Multiplayer Decal Limit, noted by the command mp_decals x with x denoting the amount of decals you want visible in game.
More persistent decals, at the expense of performance. Decals are usedįor visual effects like bullet impacts. The maximum number of decals that can exist at once.